何韦葶
Music Quiz was designed as a lightweight trivia experience to test users’ music knowledge. While early usage was strong, engagement dropped over time as the solo experience lacked challenge and replay incentives. This project focused on introducing real-time multiplayer competition to transform Music Quiz into a more engaging, social, and repeatable experience.
Scope
Game Experience, Engagement, Retention
Team
Product, Engineering, Data

Overview
75% of users lost interest in the solo experience over time.
Usage data and user research revealed a consistent drop in engagement after a few sessions.
User survey highlighted recurring friction:
Quotes:
These insights pointed to a motivation issue rather than a content problem.
Before
After


After

Context & Constraints
Music Quiz Felt Like a Closed Experience
While users were able to answer questions correctly, the overall experience felt quite isolating. The performance lacked any social context, and the scores did not accurately represent relative skill levels. As a result, success seemed fleeting and unimportant. Without elements of competition or comparison, users had little motivation to come back after just a few sessions.
Context
Constraints

Key Design Moves
Designing for a social Experience, Not Just Correct Answers
The goal wasn’t to make the quiz harder, but to make performance meaningful by introducing social comparison and real-time stakes.
Designed synchronized gameplay so players answered the same questions at the same time, making speed, accuracy, and pressure part of the challenge.
Added clear score comparison (live + end-of-game recap) so users could understand who’s ahead, by how much, and why.
Kept rules, setup, and flows minimal (invite → play → results → rematch) to make competitive play easy and repeatable.


Outcome
A New Game Flow Built Around Competition
Postsoft launch results (30 days):
By introducing competition, Music Quiz shifted from a short-lived solo game to a more engaging, social experience.
The invitation flow is designed to initiate multiplayer games effectively. It clearly defines the roles of the game creator and the guest player. Additionally, the end-of-game results focus on ranking rather than just the score. This shift in experience transforms the question from 'Did I get it right?' to 'Did I win?'.
Claire Lecerf ⓒ 2026
Get In Touch
何韦葶
Music Quiz was designed as a lightweight trivia experience to test users’ music knowledge. While early usage was strong, engagement dropped over time as the solo experience lacked challenge and replay incentives. This project focused on introducing real-time multiplayer competition to transform Music Quiz into a more engaging, social, and repeatable experience.
Scope
Game Experience, Engagement, Retention
Team
Product, Engineering, Data

Overview
75% of users lost interest in the solo experience over time.
Usage data and user research revealed a consistent drop in engagement after a few sessions.
User survey highlighted recurring friction:
Quotes:
These insights pointed to a motivation issue rather than a content problem.
Before
After


After

Context & Constraints
Music Quiz Felt Like a Closed Experience
While users were able to answer questions correctly, the overall experience felt quite isolating. The performance lacked any social context, and the scores did not accurately represent relative skill levels. As a result, success seemed fleeting and unimportant. Without elements of competition or comparison, users had little motivation to come back after just a few sessions.
Context
Constraints

Key Design Moves
Designing for a social Experience, Not Just Correct Answers
The goal wasn’t to make the quiz harder, but to make performance meaningful by introducing social comparison and real-time stakes.
Designed synchronized gameplay so players answered the same questions at the same time, making speed, accuracy, and pressure part of the challenge.
Added clear score comparison (live + end-of-game recap) so users could understand who’s ahead, by how much, and why.
Kept rules, setup, and flows minimal (invite → play → results → rematch) to make competitive play easy and repeatable.


Outcome
A New Game Flow Built Around Competition
Postsoft launch results (30 days):
By introducing competition, Music Quiz shifted from a short-lived solo game to a more engaging, social experience.
The invitation flow is designed to initiate multiplayer games effectively. It clearly defines the roles of the game creator and the guest player. Additionally, the end-of-game results focus on ranking rather than just the score. This shift in experience transforms the question from 'Did I get it right?' to 'Did I win?'.
Claire Lecerf ⓒ 2026
Get In Touch
何韦葶
Music Quiz was designed as a lightweight trivia experience to test users’ music knowledge. While early usage was strong, engagement dropped over time as the solo experience lacked challenge and replay incentives. This project focused on introducing real-time multiplayer competition to transform Music Quiz into a more engaging, social, and repeatable experience.
Scope
Game Experience, Engagement, Retention
Team
Product, Engineering, Data

Overview
75% of users lost interest in the solo experience over time.
Usage data and user research revealed a consistent drop in engagement after a few sessions.
User survey highlighted recurring friction:
Quotes:
These insights pointed to a motivation issue rather than a content problem.
Before
After


After

Context & Constraints
Music Quiz Felt Like a Closed Experience
While users were able to answer questions correctly, the overall experience felt quite isolating. The performance lacked any social context, and the scores did not accurately represent relative skill levels. As a result, success seemed fleeting and unimportant. Without elements of competition or comparison, users had little motivation to come back after just a few sessions.
Context
Constraints

Key Design Moves
Designing for a social Experience, Not Just Correct Answers
The goal wasn’t to make the quiz harder, but to make performance meaningful by introducing social comparison and real-time stakes.
Designed synchronized gameplay so players answered the same questions at the same time, making speed, accuracy, and pressure part of the challenge.
Added clear score comparison (live + end-of-game recap) so users could understand who’s ahead, by how much, and why.
Kept rules, setup, and flows minimal (invite → play → results → rematch) to make competitive play easy and repeatable.


Outcome
A New Game Flow Built Around Competition
Postsoft launch results (30 days):
By introducing competition, Music Quiz shifted from a short-lived solo game to a more engaging, social experience.
The invitation flow is designed to initiate multiplayer games effectively. It clearly defines the roles of the game creator and the guest player. Additionally, the end-of-game results focus on ranking rather than just the score. This shift in experience transforms the question from 'Did I get it right?' to 'Did I win?'.
Claire Lecerf ⓒ 2026
Get In Touch